Village Attacks

Village Attacks
An epic 1-5 player co-op game where you play as infamous creatures of folklore, defending your castle from the local villagers!
March 2017, Hornchurch, UK, GB
696%
funded
£501,525
pledged
Here is only preview of the project. See full info, rewards and updates on main project page.
Project start: 1 March 2017
Project end: 2 April 2017
Last update: 18 April 2018
Next update: ~ 2 May 2018

Last project rescan: 17 hours 58 min ago

References

CompanyGrimlord Games
All updates of this project.
Village Attacks
An epic 1-5 player co-op game where you play as infamous creatures of folklore, defending your castle from the local villagers!
March 2017, Hornchurch, UK, GB
696%
funded
£501,525
pledged
23:11 - 18 April 2018

Update #105

WIP Wednesday #53

Dear backers,

Time for some more behind-the-scenes sneak peaks at Village Attacks' production as it draws to a close.  This time we are looking at the steps that go into making the boxes for the core games and expansions of Village Attacks.

Step one 

Firstly our production team in China has to make a digital RGB proof for each of our products box artwork. For Village Attacks that means 13 different proofs.

This has to be approved by GG before they can start making physical test samples on mass production printers using CMYK versions of our box art. What is the difference? A screen/digital version can often show more colour variation/saturation and pigmentation to that of a printed version. That is why it is vital to have several rounds of test printing completed to ensure toning is adjusted to perfection so that we can achieve our vision and matched our graphically designed, digital artwork. Again this needs to be completed for each product, so x13. 

After we have a finalised the test print matches, mass production on all the boxes starts.



Replay with sound
Play with
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Replay with sound
Play with
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Step 2

Eastar prints the box art onto a layered sheet to which a matt lamination with a linen textured finish is applied. The boxes are then ready to be wrapped with the printed artwork. 



linen texture sample

Step 3

Finally we use a die cut machine to cut the grayboard box material and apply reinforced tape is help fold and shape each boxes. The boxes are then passed through a machine which wraps and glues the box cover artwork to the boxes. 

How long does it take?

The assembly line is pretty quick. One line can produce approx. 4000 boxes per day. We currently have eight assembly lines working on Village Attacks producing 32,000 boxes a day.

We have approx. 60,000 boxes to make so that's a busy two days work. Complete. 



Replay with sound
Play with
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Replay with sound
Play with
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Replay with sound
Play with
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Replay with sound
Play with
sound

Another thing to tick off the list...

Until next week!

Nunc est tempus faciendi...

The Grimlord Games Team

Update #105

This is only a preview of update. Read full version on update's page on Kickstarter.
Village Attacks
An epic 1-5 player co-op game where you play as infamous creatures of folklore, defending your castle from the local villagers!
March 2017, Hornchurch, UK, GB
696%
funded
£501,525
pledged
1:43 - 12 April 2018

Update #104

WIP Wednesday #52

Dear backers,

This week's update is a bit of a milestone for us....it's WIP Wednesday #52! That's a whole year of weekly VA news and updates, we wanted to take this opportunity to take a look back at the birth of Village Attacks. You all know the “what” and “how” but you don’t know the “why”. And just so you know, this update is being written by Adam the game designer, so now it won’t seem weird when I keep referring to “I” all the time :D We’ll also be discussing our plans for the rest of the year, and some boring stuff at the end about updating your address :)

Village Attacks: a retrospective

The idea for Village Attacks came about from 3 different ideas that I’d had floating about for some time. The first part of the idea was the tower defence element because it’s a genre I’ve always greatly enjoyed in video games. I have this checklist of games that I’d like to create and it was pretty high up on it, so it was always on the cards for a Grimlord release at some point.

The second part of the idea was the Fantasy setting, which is both easier and harder to create a game in for a number of reasons. The easier part of making a Fantasy game is that there is such a wealth of wonderful reference material to pour over, but that’s also its greatest challenge as it can be harder to carve out a unique style in such well-trodden ground.

The third idea that muscled its way into the development of the game was the idea of being the bad guy. I’d always enjoyed game that cast you on the other side of the immortal battle of good vs evil. Dungeon Keeper and Overlord were some of my favourites, and what better way to set our idea apart from others than to have you playing as the bad guys!? The idea of the local villagers storming the castle of a great an ancient evil is such an iconic set piece that it seemed an absolutely perfect place in which to tell our story!

Now all we needed were the monsters. There were a few that needed to be included, all the classics like vampires and werewolves, but after a little research I began to find all of these really cool folk tales from all around the world; murderous goblins that inhabited the castles along the Scottish border, water demons that resembled old men smoking pipes and immortal souls banished from Heaven and Hell were just a few of the interesting tales i began to uncover. In fact we ended up with enough material to produce twice as many monster characters as we ended up doing, so we narrowed the criteria to mostly European, American, Slavic and Arabic legends. India, China and Japan all have their own rich and interesting legends, but those will have to wait for the Village Attacks sequel ;)

Looking ahead

This year Grimlord Games is hitting three conventions. We will be at UK Games Expo again in June (1st June - 3rd June 2018), Hall 1 Booth D7 and visiting Germany for Spiel Essen (25th - 28th October 2018) for the second year running. In addition to these key events we are currently waiting on our application for PAX Unplugged (30th November - 2nd December 2018). Yes that right folks we are heading stateside for our very first convention across the pond in Philadelphia this November.


UKGE 2018 - Hall 1 , D7
UKGE 2018 - Hall 1 , D7

Address changes 

The final cut off for shipping address changes (within the same country as the original address) is 30th May 2018.

You can change your address yourself simply by Signing In to your account here https://va.gamefound.com/en

Clicking on My Account in the top right hand corner of the screen. 

Selecting the Change Address button on the left hand side menu.

Please remember to click Save on your new address after inputting. 

Unfortunately it is now too late to change your address by country. If you have moved countries you will need to organise a forwarding option from your previous address. 

Until next week!

Nunc est tempus faciendi...

The Grimlord Games Team

Update #104

This is only a preview of update. Read full version on update's page on Kickstarter.
Village Attacks
An epic 1-5 player co-op game where you play as infamous creatures of folklore, defending your castle from the local villagers!
March 2017, Hornchurch, UK, GB
696%
funded
£501,525
pledged
22:31 - 4 April 2018

Update #103

WIP Wednesday #51

Dear backers,

We are getting ever closer to finishing the production of Village Attacks, so with this in mind, we are taking a look this week at the final sign off procedure, ensuring all print elements of the game are accurate and clear - before they go to final print.

How it works?

Once the digital files have gone back and forth (and back and forth again and again ... especially when a language translation is concerned) to proof for grammatical errors, artwork position, die cut and bleed line tweaks - a colour print sample is provided by Eastar in China direct to us for our final approval.

Our job during this stage is to minutely check every component and verify we are happy with the print quality, colour saturation, borders, spacing and overall accuracy etc. We have to do this for every printed element of the core game and all the expansions, including the external boxes. 

What can go wrong?

When you are designing certain elements they can, sometimes, look completety different on a computer screen to that of an actual physical sample so this process is vital. For example, occasionally samples that appear dark on the screen are much lighter when printed and this therefore requires us to confirm issues and work with the manufacturer's own print department to make slight alterations to adjust colour balance and ensure we achieve the exact look we intended upon.

Some of our print samples

We have included some photos of our print samples below. Please bear in mind, these samples are not printed on the final game materials that  you will receive as a backer and they do not include the final finish in terms of lamination. They are simply for us to check colour saturation etc. Please also bear in mind these are our own photos so you will have to trust us when we say everything looks perfect ;)











Boxes

We have also received some box samples. 

Again these are samples and therefore have been handmade and as such are a little rough around the edges. The final product will of course be made by machine however despite this we are really pleased with the build quality and materials that Eastar have used to make these boxes. 

They are much stronger and robust than the previous boxes we have had made . As we  make quite heavy games we are very conscious that our boxes need to be strong enough to hold all our contents and withstand splitting. Well you can be rest assured that this is the case with our Village Attacks boxes. I'm pretty sure if you threw one of our boxes at someone you could do some serious damage. LOL!

Here are some samples in the flesh, please not they will be machine made in mass production and will also have a linen lamination finish.













It's the little things that count

We are always looking to add those finer finishing details in an effort to strive for a premium product and set ourselves apart from others. Below you will see some extra little details that we've added to the vac trays.



Core game Vac trays with embossed logo



Closer look at the lid



Tray to hold the smaller tiles

Until next week!

Nunc est tempus faciendi...

The Grimlord Games Team

Update #103

This is only a preview of update. Read full version on update's page on Kickstarter.
Village Attacks
An epic 1-5 player co-op game where you play as infamous creatures of folklore, defending your castle from the local villagers!
March 2017, Hornchurch, UK, GB
696%
funded
£501,525
pledged
1:06 - 29 March 2018

Update #102

WIP Wednesday #50

Dear backers,

After last week's in depth look at the production side of Village Attacks, this week we're back on mechanics! Let's talk about Day & Night mode.

What is it?

Day & Night mode is an optional way to play VA. It's essentially a "hard mode" which we wanted to include that allows everyone to replay the same scenarios with an increased challenge.

How does it work?

There's a few things that make Day & Night mode, but let's start with the dice. Remember this from a few updates back?



 Well these are Night dice (we don't have any images of the Day dice yet, but you'll know about it when we do). Each core game comes with one of each, and these replace one of your regular dice when playing in this mode. The Night die is beneficial to the Monsters, as it has 3 Ranged and 3 Melee symbols on it's faces, allowing you to play quite aggressively and reducing the chance of rolling any Villager activation symbols. The Day die has the opposite effect, with 2 blank faces and 4 faces with the Villager activation symbol. The catch with both of these dice is that they cannot be re rolled, so whatever the result is is what you have to work with. So far, so good. Day bad, night good :)

The Day/Night cycle

Some of you may remember that we showed some Day/Night cycle cards in the Village Event deck in a previous update. The original intention was to have Day and Night trigger in the Village Event deck, but as much as we liked the idea there was just something a little off about it. The final result is that Day and Night cycles at the end of each round, and this is kept track of with this token:


Front & back of the Day/Night token
Front & back of the Day/Night token

Not only does this make more sense thematically (because day and night are pretty regular) but it also makes the game flow nicely, with players being able to plan their strategies into the next round and beyond. Forward planning is a pretty important factor in Day & night mode, because gaining experience is flipped on it's head.

Now this is probably the single most important factor of Day & Night more; during the day Monster do NOT collect experience for slaying Villagers, but during the night they gain +1 experience for Villager kills. Not only that, at the beginning of each Day round every monster loses 2 experience, and as if that wasn't bad enough Monsters suffer damage is they have no experience to lose! This is why forward planning becomes so important, and in Day & Night mode there is no time for any Monster to sit back, every Monster needs to be out getting that valuable experience!

Until next week!

Nunc est tempus faciendi...

The Grimlord Games Team

Update #102

This is only a preview of update. Read full version on update's page on Kickstarter.
Village Attacks
An epic 1-5 player co-op game where you play as infamous creatures of folklore, defending your castle from the local villagers!
March 2017, Hornchurch, UK, GB
696%
funded
£501,525
pledged
23:59 - 21 March 2018

Update #101

WIP Wednesday #49

Dear backers,

So this week we thought we would give you a behind-the-scenes look at the production process, specifically how our miniatures are created. 

It is important that our backers come along on this journey with us and with that in mind we are committed to giving you as much information as we can, and of course knowing your anticipation for the game is mounting, we thought you might also find it interesting.   

HOW ARE VILLAGE ATTACKS MINIATURES MADE?

All miniature production starts off with moulds which are produced from the digital STL files that we provide the manufacturer for each of our characters. Steel moulds are then made for mass production purposes.

We have 75 miniatures housed across 37 moulds for our Village Attacks core game, expansion characters and 3D Traps as well as a further 3 moulds for dice and 1 mould for the First Player (metal) Coin. 

Once the moulds have been produced they are then lifted into the injection machines and installed. Moulds are heated and controlled at temperatures over 100 degrees. Once a mould is set at the required temperature, the injection machine pressure is adjusted until there is little flash and mould lines across the miniatures. 

Several rounds of testing of the moulds now have to take place - to check the mould integrity - and also to check the quality of the miniatures produced. AND it is not simply a case of looking at photos of each sample. No. Miniatures are actually sent back and forth between Eastar in China and Grimlord HQ in the UK with notes and corrections on each sample set until we are happy with the end result. This is the same for each of our 41 moulds. 

Once agreed, setup is completed and production commences.

BATH TIME 

After each miniature has been made, the production team then has to manually remove each sprue containing the pieces that make up that miniature from the injection machine. Mini parts are removed from sprues and immediately submerged in a cold water bath to stop them from shrinking and prevent any distortion. The water bath is changed every 2 hours to keep it at the right temperature.

Once the miniatures have cooled the production team assembles each miniature, according to our STL files.
Skilled workers are employed to carefully remove any obvious mould lines, point of injection marks and/or small defects. 

An injection machine can produce 2000 sprues a day, so, if a mould holds 3 minis - an injection machine can produce 6000 minis per day. To give you an idea on scale, we have 14 injection machines working around the clock to make our Village Attacks plastics.



Bath Time



We are going to need more glue

ASSEMBLY LINE 

Miniatures are then packed into cartons ahead of the final game being assembled. During this process the minis are loaded into custom-made vac trays. It is at this point, quality control comes into effect again, and a team based on site check the product once again, and any damaged/defected minis are removed and discarded. 



Gyspy - Horrors of the Sands expansion



Yunfakh Hunter - Horrors of the Sands expansion

KICKSTARTER TO FINISH

When we launched Village Attacks on Kickstarter last March 2017 we showed you our first sculpts, but we actually had less than 20 ready at that stage.

So that means we still had 45 characters, traps, dice and coin left to finalise and sculpt. 

Over the last year that is exactly what we have been doing, among many other things. 

As per our previous updates we have been committed to refining artwork and sculpts to make the best end-product possible at design, render and end-production. This has meant taking on the advice of those involved at each stage, and adjusting the mini accordingly. It has meant a lot of back and forth, and has at times been frustrating, but I am sure you can see that it has been well worth it. 

We are pleased to confirm that all our miniature production will be finished in the next few weeks. 

Until next week

Nunc est tempus faciendi...

The Grimlord Games Team

Update #101

This is only a preview of update. Read full version on update's page on Kickstarter.

Pages

Thanks a lot www.kicktraq.com for charts!












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