It was with some doubt that the decision to publish White Dwarf was taken. Was the UK SF/F games market large enough to justify its own glossy publication? Would US gamers find of interest a British magazine dedicated to American games. The answer to both questions appears to be 'yes'.
That is fortunate in that it allows us to continue publication, and help to provide a platform from which British SF/F gamers can voice their opinions or simply be kept informed of all the news and developments in the field.
This does not, however, mean that the editorial staff of White Dwarf can become complacent and let the magazine drift into a safe, stereotyped format. We want to keep it alive and bubbling with new ideas and interesting articles, We put into its pages that which we find of interest. But what of you, the reader - what do you want ?
We would welcome your thoughts on this matter. Do you want more or less D&D-related material; do you want more coverage of Science Fiction games; do you wish to read articles by the inventors of SF/F games; should Open box and Treasure Chest be increased or decreased in length; would you like more art work; would you like to read fiction; any other suggestions?
Remember White Dwarf is only as good as the reader allows it to be. We need your support either in the form of contributions or criticisms to make each issue better than the last.
May the Force be with you.
Ian Livingstone
Table of Contents
SOLO DUNGEON MAPPING - 4
Do·it·yourself guide by Roger Moores
COMPETITIVE D&D - 6
First steps into Pandora's Maze by Fred Hemmings
NEWS - 8
What's happening in the SF/F world
THE MONSTERMARK SVSTEM - 9
Experience Points and summary by Don Turnbull
OPEN BOX - 12
SF/F games reviewed
D&D CAMPAIGNS - 16
Philosophy continued by Lewis Pulsipher
COLOURING CONAN'S THEWS - 18
Figure painting hints by Eddie Jones
TREASURE CHEST - 20
A miscellany of D&D additions
LETTERS, CLASSIFIEDS & HELP! - 22