White Dwarf issue 11

 
1 i want 
i have 

Featured on the centre spread of this issue is the layout for a Bar-Room Brawl scenario using D&D rules. Last issue we published the rules for Light Sword, a man-to-man SF game. Before that in White Dwarf 9 we published a complete mini dungeon, The Lichway. It is our intention to publish a complete or semi-complete game in each issue of White Dwarf and in the meantime we would like to know readers' preferences to the type of game published.

Following Lew Pulsipher's letter this issue regarding character class preference, we have decided to conduct our own survey. Whereas Lew's initial survey confined itself to the four basic character classes, we intend to expand the White Dwarf survey to include all classes and sub-classes (see page 11).

Also we would be very interested to learn of readers' opinions of our White Dwarf covers. Please give your choice of the top ten covers out of the eleven so far published. We would be interested to know of your idea of good artwork.

Please feel free to send your replies to all the above surveys in one letter.

Ian Livingstone

Table of Contents

FIRE-ARMS: 3000 A.D. - 6
Weapon additions for Traveller by Brian Asbury

THE FIEND FACTORY - 8
An assortment of readers' monsters edited by Don Turnbull

NEWS - 10
What's happening in the SF/F games world

LETTERS - 11
Readers' views and comments

A BAR-ROOM BRAWL - 12
A ready-made scenario using D&D rules by Lew Pulsipher

HUMANOID VARIATIONS - 17
New aliens by Charles Elselen

OPEN BOX - 18
SF/F games review

TREASURE CHEST - 20
A miscellany of D&D additions

VALLEY OF THE FOUR WINDS - 22
Chapter Four: Towards the Sconefingers

Нет описания на русском языке. Любой может его добавить, но пока не дошли руки.


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