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Kaptin Bluddklaw - Artel W

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Description

Kaptin Bluddklaw
Ahoy, ya gitz! Kaptin Bluddklaw has come to fight, plunder, and drink rum. Of the ship, only the helm remained; of the crew, only Jung Herringrot and pet Polly endured, yet the treasure chest is still full and the fighting spirit remains untouched. So clear the way, land rats, if ye do not fancy walking the plank. Arrrgh!

Files Included
The kit contains 27 parts to assemble 3 miniatures and a treasure chest, including optional head and arms for Kaptin.
Scaled for 28 mm tabletop.
Base not included.
Ready to print.
All parts have been prepared and tested for 3D printing.

Description
Kaptin Bluddklaw is an ork, yet he carries himself as if he were born on the deck of an aristocratic cruiser rather than in the smoke of the forges. He likes to say he was once the terror of all the cosmic seas, and there is such certainty in his voice that it is often easier to accept it as truth than to argue, even if the tale survives mostly through his own retelling. In that same tone he speaks of a colossal ship and tens of thousands of the finest warriors, not as if recalling a legend, but as if describing property merely misplaced. He calls himself a gentleman, a fencer, a beer sommelier, and, above all, a good bloke, and somehow the role suits him well, because he knows how to hold a blade, keep his word, and raise a mug as if all three belonged to the same code. Pulled from open space like wreckage that should never have survived, Bluddklaw proved far too useful to ignore. He remembers forgotten routes, hidden caches, and ancient codes, and now, alongside Gobbo-Brain, he works with the humies to hunt the secrets of their long-dead ancestors. The Kaptin insists it will all lead to a discovery worthy of legend, and perhaps it is that belief that keeps him moving, because otherwise it is hard to explain how an ork endured the void at all, and why he still smiles when he speaks of everything he lost.


Tags: Artelw

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