Wolsung Battlereport - Alice Tinkerly vs Professor Egir Eldstrom

by Micro Art Studio 31:26

Wolsung Battlereport

Inventors vs Inventors
Alice Tinkerly, Lab Golem, Clockwork Servant (Booster)
vs
Professor Egir Eldstrom, 2 Lab Assistants

***

Alice Tinkerly

Not much is known about Alice Tinkerly’s past. One day she just appeared in the workshops of Windbog, casually fine-tuned a couple of steamobiles and straightaway became the favorite assistant of all the mechanics. When she built a functional golem out of parts found in the junkyard, the foremen joined forces in writing a letter of recommendation and sent Alice for a meeting to the Inventors Club. A couple of humiliated scientists later, miss Tinkerly became the youngest club member. Currently, she spends most of her time on the
racetracks in Windbog testing out new models of golems. Almost no one believes the rumors of Alice being raised by gremlins. It would
explain her total lack of social skills, though.

Funds 3, Actions 2, Move 5, Fight 3, Strength 6*, Guns 3, Reflex 3, Wounds 9.

ABILITIES:
Beginner’s Luck: Once per game, a Human may re-roll all dice when shooting, fighting a melee or being a target of an attack,
Scientist,
Engineer: Quick Action; once per activation Alice may use one of the following effects on a friendly Golem in BtB:
Power Flux: until the end of turn the Golem has his Armour increased by 2,
Overcharge: until the end of turn the Golem adds +2 M and +2 S,
Repair: the Golem is immediately restored to his full Wounds.
Magic Ability [3]: Technomagic,

GADGETS:
Huge Wrench*: Melee Weapon. +2S (*: included in the profile)

SPELLS:
Command: Buff [1], Cost 1, Range 12".
Choose a friendly Golem within range. The Golem may perform one Action as a part of an extra Activation after Alice ends her
Activation, then the spell expires.

***

Professor Egir Eldstrom

Professor Egir Eldstrom is a brilliant, highly esteemed scientist. He is also an aging troll, which means the curse that progressively
turns every member of this race into a mindless, bloodthirsty beast is beginning to take effect. It is no wonder that the professor has
harnessed his great mind to solve this problem.
Thanks to the regularly applied doses of alchemical concoctions, he manages to suppress the symptoms of the transformation. At least
most of the time. In times of stress, the protective measures stop working and the professor’s monstrous nature breaks free. As of now, it helped him survive a few fights and win an important scientific debate. Egir’s luck will turn around sooner or later, and he will turn into
a monster permanently. But not today.

Abilities:
Scientist,
Hard to Kill: If this model’s Wounds are reduced to 0 and it had more than 1 Wound at the moment it suffered damage, remove all Fury Tokens from this model. This model is then returned to the battlefield with 1 Wound remaining,
Fiery Passion: Resistance to Fire [3],
Gruesome Damage in melee,
Extraordinary Chemist: each model in the same Club equipped with Lab Flask [see Lab Assistant entry or below] has: “When checking unintentional result roll an additional die and apply one of the effects rolled.”,
Rage: At the start of the turn this model makes a Reflex test with difficulty equal to the number of Fury Tokens on this model. If the test is failed it is Mindless until end of turn. This test can be boosted with cards in this model’s suit,
Fury: Each time this model is hit by an attack it gains one Fury Token, Fury Token: Each Fury Token gives a cumulative +1Fight, +1Wound and +1Armor.

Gadgets:
Lab Flask - Ranged Weapon
S 0-8” Notes
0 +1 Unintentional Result

Unintentional Result: When the target is hit with the Lab Flask roll a D6 and refer to the following chart:
1. Smoke – center a 3” Smoke template on the target.
Remove it at the end of the turn.
2. Empty – the target suffers a S3 hit.
3. Acid – the target’s Armor is reduced by 4 until the end of the game. If the target has no Armor it suffers a S 4 hit.
4. Glue – the model hit is Toppled
5. Mercury Fumes – center a 3” Smoke template on the target. Each living model starting its activation within or moving through the template suffers 2W. Remove the template at the end of the turn.
6. Explosive Fluid – center a 3” Smoke template on the target. The target suffers a S6 hit, all models touching the template are Toppled.
Remove the template at the end of the turn.

Video Production:
Piotr Hamerski
Jan Cieślicki
Łukasz Perzanowski

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References

CompanyMicro Art Studio
Game / CollectionMiniatures
SetAlice Tinkerly