A god-emperor imprisoned in his tomb for centuries. A battle preserved in time to be endlessly fought. Chambers full of treasures, traps and puzzles in a massive grave sealed from the outside world… until now. Zelgrak III may have slumbered all this time since the Ritual of Angnamer, but the God of Death is far from being dead. Find out the secrets and fight the horrible creatures and perils that lie under the sands of the Plains of Sorrow. Will you escape the fury of the last Zelian emperor, who seeks revenge from a most painful betrayal? Or will you remain forever lost in the timeless prison beyond the Pillars of Darkness?
This is a dark-fantasy and horror 5e module set in the world of Izral and designed to be played by four to five characters of levels 2 to 3. It is intended as a challenging high mortality dungeon with a rogue-like mechanic to be played by low-level characters.
Adventures in the world of Izral are all fully compatible with the 5th edition of Dungeons & Dragons. A pdf document, maps and stat blocks are included for you and your friends to bring all the grimness and epic of Izral to the party, and each adventure is also associated with a high detail bundle of miniatures to bring the action to the table (for this adventure’s set, you can go to Pillars of Darkness - Complete set).
Overview of the adventure:
Part I: Trapped Under the Sands
This chapter explains the curse of Zelgrak III and the struggle of his vizier, Kal’regor, to break it.
Part II: The God of Death’s Lair
This chapter contains the layout of the tomb of Zelgrak III.
Part III: Claims for Restitution
This chapter explains possible outcomes and their consequences.