Making Miniatures using blender. Hard sculpting and soft sculpting all included!
My goal is to create lore-friendly, accurate and "realistic" miniatures.
->How would a Beholders underbelly actually "hang"?
->How would dwarves shape their iron golems joints, to make them functional?
->How does a Hook Horror have to twist its body, to attack with its elongated hooks?
These kinds of questions I like to answer by sculpting, posing and placing.