Confrontation

No description in english yet. Everyone can write it, but not yet.
Нет описания на русском языке. Любой может его добавить, но пока не дошли руки.

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Factions of Confrontation


Akkylannie Griffins

The Griffins of Akkylannie were a still young people when the Cynwäll elves, hoping to have a new ally against Darkness, revealed the secret of gunpowder to them. Today, the Griffins thrive under the leadership of the Church and the only god Merin: on one side with the Templars, champions of the Light; on the other with the Inquisitors, seekers of the heresy; secretly with the Lodge of Hod, hunters of the horrors created by Dirz.
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Alchemists of Dirz

Brilliant scholar and a genius mind, Dirz created true wonders in Arcavia in the name of Merin. Then, to better glorify his God, he devoted himself to the search of the perfect being. But the betrayal of the black robes in Alahan cast a dark aura on his work, and the Inquisition was clear in his judgment. Dirz fled into the desert of Syharhalna with his disciples, and there unearthed the ruins of the ancient Empire of the Ishim-re.
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Concord of the Eagle

When humans invaded Aarklash, little by little the original races could either yield to these new dominators, ally them or find shelter in inaccessible domains. Guided by their Oracles, the Warriors of the Faathi remained alone in their battle and eventually left their land for the Elemental Plans, where they would fight darkness directly. On this day they return to Aarklash to re-establish balance and they are now gathering their brothers: the Minotaurs are back.
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Cynwall Elves

In the elven tongue, Cynwäll means ‘exiled’, and in fact the Cynwäll are Daïkinee elves that split from their brothers after the first great schism of the elven race. The Cynwäll left Quithayran and moved to the mountains of Laronn, an ancient place where the last dragons still live, guarding the last vestige of the Ishim-re. The Cynwäll established pacts with the dragons, studied forgotten technologies and found their own way, away from the gods, focussing on one’s inner being: the Noësis. They face the Rag’narok as a culturally-deep and military-incredible race.
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Daikinee Elves

Daïkinee are the most ancient elves, they have a strong bond with the nature and they are allied with the fairies. They live in the forest of Quithayran and are nowadays trying to survive to the painful fate that the curse of Scaelyn, queen of Elves of Akkyshan, has cast on their birth: all Daïkinee female elves die after childbirth.
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Devourers of Vile-Tis

One day a Meteor fell in the Caer Laen forest and from that strange rock a God emerged, wounded and full of hatred for the other divinities: the Beast. The Beast met Ellis, a great Wolfen leader, and revealed to him his and his Wolfen brethren origin; he revealed to him Yllia ’s plan, who in reality is an evil goddess, who hated her child and was ready to sacrifice all of them during the final clash of Rag’narok.
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Dwarves of Mid-Nor

The Dwarves of Tir-Na-Bor thought they were protected, no mortal force could ever launch an assault on their fortresses. But the curse that hit them was not of this world and the enemy came from within, and an insidious gangrene now haunts the Dwarfish people, for those that have disappeared have now returned. Something has taken possession of their bodies and of their souls, turning the dwarves into puppets subjugated to a demonic will. One name is sometimes whispered: the Despot. It’s in the Chasm of Mid-Nor that the possessed Dwarves lie in waiting for their time to come.
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Dwarves of Tir-Na-Bor

The dwarves of Tir-Na-Bor are a robust people; they are proud and tenacious. They have been living at the heart of the Aegis range since time immemorial. For centuries they have avoided other peoples, refusing to take part in the treacherous game of alliances. Yet the Rag’narok caught up with the dwarves of Tir-Na-Bor when the enemy invaded their precious mountains. Although this battle might be lost, the dwarves know that the war is not over yet.
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Elementals and Immortals

Creatures of other realms are often summoned, before or after battles, to support the army.
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Free city of Cadwallon

The free city of Cadwallon is the haven for any escapist and the starting place of all adventures. The city is neutral in any conflict and it hosts embassies of all peoples besides its famous and powerful guilds. Cadwallon is also known as the city of thieves, and there is only one certainty in it: no one is what he seems nor says what he thinks.
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Goblins of No-Dan-Kar and Uraken

Once slaves of the Dwarves, Goblins are now the most prolific race and the most adaptable of the continent, as they have colonized the swamps of No-Dan-Kar and manage to survive to the trolls. These small and laughable green hominids manage to always surprise their enemy: they are many, they are easily motivated, they are capable of using rudimentary weapons and from time to time some of them even have normal reasoning skills! True scourges on every battleground!
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Kelt of the Sessairs Clan

Sessairs were the first human people in Aarklash. They came from the sea and fought against centaurs and giants who lived in the plains of Avagddu, and they always came out on top. Nowadays they are allied with these proud people. They fight in the name of Danu and of the Light against the Darkness which have shrouded Aarklash, and that have corrupted their Drune brothers.
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Keltois of the Drunes Clan

Drunes are the Kelt who left the bliss gifted by Danu to look for their king Cernunnos. But like Cernunnos, cheated and bewitched by the goddess of night and death Schatach, all of his people fell in the deception of this evil goddess. Nowadays, helped by demons and addicted to monstrous practices, Drunes are the most brutal, feared and obscure people of all Aarklash.
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Lions of Alahan

The Alahan Kingdom was founded more than five centuries ago by the descendants of two Kelt Clans and it is nowadays the most valiant defender of the light against the darkness. By virtue of its invincible knights, its powerful magicians and to an extensive network of infallible agents, the Alahan Kingdom is an indomitable power, the last hope of every valiant fighter on Aarklash.
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Ophidian Alliance

Ancient, powerful, corrupt and predatory, the Ophidians are the spawn of an era of violence and darkness. This people, so old it has forgotten its origins, has survived the passage of time thanks to brute force and treacherousness. Coiled patiently in the ruins of its own civilization, it has been awaiting the rise of Darkness, the Age of the Rag’narok. Today the time has come. Its curses are powerful and its slaves are many and obedient. The Ophidian people are ready for the final battle and are certain to win it.
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Orks of Behemoth

Shortly after they escaped the Alchemists’ grasp, a group of orcs started wandering, looking for a land far from Syharhalna. This journey took them to the Behemoth mountain range, where they encountered a divine creature: the Tree Spirit. Guided by faithfuls devoted to this divine being, the orcs of Behemoth try to stop the Acheron armies that try to breach through the Behemoth mountain range. These orcs are also looking for new lands to colonize and they are ready to fight, should words be not enough.
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Scenery

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Undead

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Wolfen of Yllia

When the gods still walked on the earth, Yllia, Goddess of the Moon, granted her favour to the strongest of the wolves, making him the firstborn of the Wolfen race. Now, millennia after that day, Wolfens are the greatest and most feared predators on Aarklash, fierce and cunning due to their beastly nature, yet wise and contemplative too, due to the divine gift of intellect. If nature has its champions, those are certainly the Wolfens!
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Crowd Funding Projects

Guilds of Cadwallon
by CMON
Quick tactical boardgame set in the City of Thieves! From the legendary Confrontation universe.

December 2012, Atlanta, GA, US
2,338%
funded
$116,938
pledged


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