The chill mists have an evil reputation, billowing and moving like a thing alive. But the true terror lies within the mist, a dead kingdom garrisoned by undying legions. These legions now march on the border territory of Roth’s Vale… and all Terrinoth will know war again.
The great powers of Terrinoth have clashed countless times over the ages, spilling the blood of man and beast alike on the battlefields of war. Through innumerable battles, armies have maneuvered and conquered, and legendary commanders have risen from the ashes to lead their warriors to victory and greatness. Now, you can take your place among those hallowed captains with Runewars Miniatures Game, a miniatures game of tactical, rank-and-file warfare, set in the realm of Terrinoth!
Every time you play Runewars Miniatures Game, you’ll have the chance to test your tactical acumen as you lead your chosen army against a single opponent. You will marshal an army and array them for battle—combining solid blocks of infantry, thundering columns of cavalry, and mighty siege units like the magically animated rune golems. Then, using innovative command tools, you and your opponent will order your units on the field of battle, carefully maneuvering, shifting position, charging, and locking in brutal melee combat. With intensely customizable deployment and objectives, plenty of ways to upgrade your units, and beautifully sculpted, unpainted miniatures, Runewars offers countless ways to personalize your army, both visually and mechanically.
Take Command, General
At the beginning of a game of Runewars, your army is arrayed before you. Rather than taking command of a small group of single figures, Runewars invites you to experience warfare on an epic scale—you’ll send your figures marching forward in formation, orchestrating grand strategic movements as you battle your opponent for victory.
Figures in the game are deployed in trays, rather than individually, offering a realistic interpretation of large-scale battles instead of small skirmishes. Multiple trays of figures can interlock to form larger units, and as your units inevitably clash and take damage, figures and trays will be removed. Of course, leading an army composed of multiple units can be difficult, so to accomplish this, Runewars offers innovative command tools that invite you to control your units’ every action.
Each unit in Runewars has a command tool, like the one shown above, consisting of two dials: the action dial on the left and the modifier dial on the right. The action dial offers a variety of possible actions, including marching forward, shifting position, rallying your shaken troops, or attacking enemy units. At the beginning of a round, you’ll set command tools for each of your units, carefully deciding what they’ll do during the coming round.
At the same time that you choose your action, you’ll also make a selection on your modifier dial. Modifiers can enhance your actions in different ways and give you ways to adapt to the changing tides of battle. The modifier may turn a forward march into a wheeling maneuver or a deadly charge, boost your damage during an attack, increase your defensive prowess, or even allow you to take an additional action. The only restriction is that your modifier’s color must match the color of your chosen action.
Of course, every type of unit in Runewars features a completely unique command tool, giving them access to entirely different combinations of actions and modifiers. You wouldn't expect a block of heavy infantry to react as nimbly as some lightly armed archers, and the unique dials given to each unit reflect this fact.
Selecting an action does more than just determine what your unit will do in the next round—it also determines the order in which your units will act. Each action symbol has a number in the upper-left corner. During the round, these numbers determine the order in which units act, adding another layer to the strategies you must consider. You may want to order your Oathsworn Cavalry to charge and flank a block of Reanimates, but depending on your initiative numbers, you can’t be certain that the Reanimates will still be there when your Oathsworn Cavalry arrive. To claim victory in Runewars, you won’t just need to predict where your foes will move—you’ll have to foresee when they’re going to move as well.
Sound the Warhorns
War has come to Terrinoth, and you are in command. Marshal your army, lead your forces in the service of the Daqan Lords or Waiqar the Undying, and carve your name in the annals of Terrinoth forever. The Runewars are about to begin.