A game promoted by the rulers to spread the teachings of the queen-goddess. A conspiracy from within the cogs of the machine to hinder the games. A power struggle, or a conservative upsurgence, or a dark cult behind the curtain, or all things at once. And now a mysterious force is killing gladiators one by one. Will you succumb as well? Will the sands of the Arena receive your blood as the crowds roar? Or will they scream your name, the name of a champion? Beware, for even for the best of warriors there are deadly perils lurking amongst the Shadows of Mol’ntar.
This is a dark-fantasy and horror 5e module set in the world of Izral and designed to be played by four to five characters of level 1-3. It takes the players to the capital of the Ivreanate, the sacred city of Mol’ntar where Ivrean rules, so it serves as an introduction to this city of law and zeal.
Adventures in the world of Izral are all fully compatible with the 5th edition of Dungeons & Dragons. A pdf document, maps and stat blocks are included for you and your friends to bring all the grimness and epic of Izral to the party, and each adventure is also associated with a high detail bundle of miniatures to bring the action to the table (for this adventure’s set, you can go to [link?]).
Overview of the adventure:
Part I: Where They Bleed in the Arena
The players will have to fight in the arena during the day, while an enemy will lurk in the shadows of their nights.
Part II: Where They Search the Streets
After earning back their freedom, they will have to investigate the origin of the menace, looking for a lead in the streets of Mol’ntar.
Part III: Where They Light the Shadows
They will break into a secret gathering of heretic cultists, fight the shadows summoned to help the conspirators, and finally confront these dangerous forces themselves.