Archvillain Adventures - Ashen Veil - Crown Of Madness

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Description

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"The Bright Crown has returned but its flame is no longer sacred. A manor once quiet now echoes with chants and screams. Will you retrieve the relic, or be consumed by the fire of faith gone mad??"

This is an adventure compatible with the 5th edition of Dungeons & Dragons! These adventures include a pdf document for you to run with your party as well as printable map/s and exclusive creature stat blocks!

This module is a Fifth Edition adventure for four to six adventurers with an average party level (APL) of 3. Due to the nature of this adventure, characters with resistance to fire damage will have an advantage. It takes place in the Drifting Heavens but can be incorporated into any campaign setting, and it can be played as a stand-alone module or as a quest in an ongoing campaign. If you wish to include our miniatures in your game, find the bundle here:

Adventure Synopsis

 - The characters investigate a burnt hamlet, fighting lingering enemies and finding clues that lead them to the Manor.
 - The characters explore the Manor, looking for ways to disrupt the Childe’s influence and open the way to the smoke-protected sanctum where the ritual is taking place.
 - The characters confront Lord Ignarion and the Childe’s sorcery as they attempt to disrupt the ritual.



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