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In 28-32mm heroic scale. A large expansion to the Risor District, bringing two distinct systems to the tabletop - the Battlements: a kit that transforms our walls and columns into heavily armoured versions, with a pillbox option and sentry guns. The Battlements can be used on our standard Risor flooring and independantly of our Precinct tower.
The second system is The Tower - a unique quad column design, making a large room that can be stacked as high as you like. This tower system sits on it's own unique tile, and can follow any theme. For the Precinct kit, that theme is a Police HQ - adding signs and large flags to the outside, and a Prison themed room. This Ultimate kit also roles in the Precinct expansion, which adds an Operations Rooms featuring Comms & Archives, and a Reception for the ground floor. See the description for details of exactly what you get :)
Precinct 13 system contains:
- Precinct flag system
- Precinct floor tiles (this makes a 9x9 grid as seen in the renders) - FDM only
- Precinct platforms
- Redoubt column kit (to make Battlements)
- Heavily Armoured gate (compatible with normal Risor District too)
- Redoubt wall kit (to make Battlements)
- Tower structure kit
- Tower core kit (to add internal details, specifically a holding cell prison)
- Tower stairs
- FDM merged files for quick Barricade building - most pieces have FDM adapted versions
Precinct 13 expansion:
- Three new wall types: Armoured Entrance, Windows and alternative wall pattern - this adds more functionality to your tower and a completely different look to the outside. The doors can open and close.
- Roofs: we have a standard roof to add to the top of your tower and a Heli Pad!
- Roof Railing and Ladder to access the top
- Roof & Wall modules: four new accessories to add to the outside of your Precinct to customise it
- New floor tile without module pegs for the Half Walls, creating a standalone Precinct Tower
- Reception: this is split into the customer entrance and the staff side by a large armoured wall. If the public misbehave, the staff can trigger the ACSS (Agitated Customer Suppression System) via a large button. This slams the metal shield closed and triggers the two grenade launchers racked up inside the walls!
- Operations: on one side you can add the Archive Station, which is where the officers work to file all the cases and complaints that will definitely be reviewed by someone. On the other side is the Coms Station, ready to conduct some old school surveillance on the perps! Other details for the room include Lockers and a re-appearance of the Libertea ;)
- Two detailed Build Guides on how to use the Precinct 13 terrain kit, and the Precinct 13 Expansion.
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