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Descend into the cruel deep and claim the gifts of blood, tooth, and living flesh with the Terrors of the Trench Hero Codex—bringing a new playable race, a new warlock patron, and a new spell to your D&D 5E table.
What you will find inside the PDF:
- RACE – SHARKHARA
Born from the Red Descent and bound to an ancient covenant of blood, the sharkhara are humanoid sharks shaped by abyssal power and raised beneath a doctrine of strength, discipline, and conquest.
Their people believe rule is earned through force, obedience, and survival. From noble houses and temple-warriors to exiles, oath-bound converts, and war-priests, every sharkhara carries the weight of birthright, judgment, and the brutal order of the deep.
As a sharkhara character, you bring the terror of the trench to the table: a shark-like body, natural bite, amphibious nature, swimming speed, blood-scented hunting instincts, and heritage options that trace your form to hammerhead, great white, bull shark, tiger shark, mako, thresher, goblin shark, or sawshark ancestry.
- SUBCLASS – WARLOCK PATRON: SYMBIOTE
The Symbiote is not a distant patron whispering through dreams. It lives within you.
Warlocks bound to this patron carry a living symbiotic force within their own flesh—one that answers danger with mutation, violence, and terrible adaptation. It grants power through transformation, reshaping the body into a weapon and turning survival into something monstrous.
Unleash a Horrendous Appendage, grow a Scabrous Carapace, suffer strange Mutation Permutations, and ultimately shed unstable growths through Neoplasmic Slough. This subclass is built for players who want body horror, eldritch mutation, and a patron that is never truly separate from its host.
- NEW SPELL – SICKENING SMITE
A 3rd-level transmutation spell that coats your next melee strike in toxic ichor drawn from poisonous or extraplanar beings. On a hit, the attack deals extra necrotic damage and forces the target to resist poison—or suffer weakened strikes while the venom lingers.
A perfect addition for paladins, dark champions, abyss-touched warriors, and campaigns steeped in corruption, mutation, and deep-sea horror.
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