Before the fall, they were dancers.
Now they dance in a place with no floor, and come back holding threads.
The Arahnide do not advance. Advancing is a habit of armies that still believe in ground. These five step sideways out of the world, into the cold roads beneath it, and step back where nobody was watching - behind the line, inside the cordon, in the half second between an order and the men who were meant to obey it. The engines folded across their backs are old work, made in the high years when the Light Side still built things to outlast their makers. Every crossing costs the wearer a sliver of herself. None of them keep count. Counting is how you learn to hesitate.
What they carry is not a gun in any sense the enemy would recognize. The thread-casters throw filament drawn so fine it has no width worth the word, moving fast enough that the air forgets to part for it. It does not punch through plate. It has no interest in punching. It passes, and afterwards the plate is in two pieces, and so is the soldier inside it, and the shape of him stands upright a moment longer out of pure habit before agreeing to come apart.
Their leader goes bare-headed. She weighed the trade and decided that seeing the field with her own eyes was worth more than leaving it. The crescent blade across her shoulder is older than the Loom that trained her, and it was never meant for the enemy - it is for the things that follow the squad home out of the deep, on the nights when the roads take an interest in whoever is walking them. Her weavers have never asked what she cuts down behind them while they sleep. You do not look back along a road you still have to use.
Every line of them is built for leaving. Crest-fins that trail like a wake. Plating laid thin over speed instead of thick over fear. Vanes swept back to fold when the world folds. They are on your table for about four seconds a turn, and the rest of the time they are somewhere your opponent's plan does not reach - which is, more or less, what the Light Side has always been for.
Old but gold: sculpted in the studio's early years, and still the sharpest jump-troop silhouette we have ever cut in resin.
LIGHT SIDE ARAHNIDE SQUAD (5U) is available now - five unique heroic-scale miniatures on 28.5mm scenic bases.
The thread is already drawn. Step carefully.
You can buy printed models here:
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