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The Fury Of The Sea Bundle

Description

Part of Tribes and Patreon September 2026 release.

This set is a bundle that contains:

- Ancient Greek Ship and Shipwreck - Modular Terrain

- Ancient Greek Mariner and Warrior Objects and Props

- The Fury of the Sea - Modular Kraken Encounter

All the models are test printed in resin and presupported when needed.

- Ancient Greek Ship and Shipwreck - Modular Terrain. Modular in length and customizable: with it you can build very short ancient Egypt inspired curved ships, small merchant or river ships, Mycenean or ancient Greece inspired cargo ships and even long, ramming warships! The overall build is simple: it is composed of blocks that you can add or remove to obtain the desired dimensions.

The structure has two layers - the main deck and the cargo hull - so that you can print and use it in two ways: you can either make a complete ship (that will stand on the bases given among the ship parts), or you can use a much faster-to-print version - just the main deck, that will sit directly on the battlefield at what would be the sea level in-game.

It also has two stern options - a simple one and one with the iconic spread tail - and two prow options: a ramming point or a more peaceful curved front. The prow has actually even more alternative setups, since you can change its front "point" from a simple wooden curve, to a sea horse head or a snake, wolf, ram or a lion one. Plus the barrier on top of it can change its look, making it more or less martial, a look that you can also achieve by gluing (or placing) shields all around it to extra effect - more on that below!

The mast has two options: plain - meant to be used with hobby materials (thread and cloth) to have a cheaper, customizable and easier to store sail - or with a fully textured sail. This one is a large slab of resin, which means it will probably require heat and a bit of hobby work to avoid extra bending. That said, the thick ropes in the back help keeping it steady, and the channel for rods in the middle of the beams will help with assembly (which will require glue). On a similar note, there are ropes all around the ship: you can print these, which are magnetized for removal and easier use at the table (I suggest using a flexible resin for them), or you can go for hobby materials and customize the ship ropes and its structure with it however you want.

Last but not least: it has several options for the deck setup It has a central raised walkway, up to two rows of seats for rowers (lol), trapdoors, barriers that can be used with shields and rows, and a helm. Plus, the ship also comes with a split version if you want to experiment with kit-bashing pieces, especially for the shipwreck option below. All the info on magnets and modularity are given in the instruction files.

Hopefully this set gives enough of a variety to make you able to build most of the more ancient ships that your game may need! But of course, that's not all of it :)

Shipwreck Part.
This set works as an expansion of the above: it contains a few blocks that you can use to swap those of the regular ship to obtain a shipwrecked version, split in half. There are also two version of one of the broken ends either to make more variants of shipwrecks on the battlefield or in case you prefer a shorter look for them. They have matching modularity to that of the main ship, of course, and make the overall set even more versatile.

I can imagine characters traveling on a misty sea and suddenly finding themselves between rocks and the shipwrecked remains of those who preceded them. Some of them may notice long shadows moving below the dark water. Then, all of a sudden, their ship is thrust to the side to crash into the shipwrecks. Purple glowing eyes appear from below the waves. It is time to draw steel! Having those ruined ships around will give characters more terrain to work with and so make sea encounters more interesting, since after a while I find they can become a bit predictable having only your ship to move on. Unless characters can swim, of course, in which case you can use it for an underwater scenario! Also, these can make any shore encounter more iconic - and give some extra stuff to explore, a place to put plot points in, etc. - or even somewhere else: a winding narrow mountain path, goats jumping from rock to rock, and... how did a shipwreck end up on the top of that cliff? In other words, I think a shipwreck is one of those terrain pieces that inherently carries a lot of narrative meaning - to whom did it belong? Where was it going? What was it carrying? What happened to it? - and that should bring a lot of extra value to a terrain collection.

- Ancient Greek Mariner and Warrior Objects and Props. For the soldiers or guards on the ship you will find an array of fantasy ancient Greek shields and armors, helmets galore and weapons to complement. The "light" shields also have a variant designed to fit the sides of the ship with ropes cut to size in the back so that you can slot them in the barriers on the main hull (or, you can always thread them in place). There are a few non textured shields so that you can paint them with symbols more easily, or use decals on them - I love the black silhouette on colorful background iconography of ancient hoplites, so I know I'll give that a try! Plus, whether you like the post modern look of Mycenaean helmets or you prefer something more historically accurate, you'll find what you search for in there :)

On the mariner/merchant side, you'll find an array of amphorae, ballasts, vases and metal ingots - yeah, I didn't expect them to have that shape for sure! - as well as a drum and two props that I managed to squeeze in right at the end following your suggestions: a sunstone and a sextant (it is anachronistic only if you don't take into account wizard-fantasy-Archimedes :p).

- The Fury of the Sea - Modular Kraken Encounter. Last but not least: the Fury itself: a gargantuan sea creature poking out of the water to take a good look at the hubris filled mariners that dared anger its godly father. With several tentacles, of course! I like to imagine an encounter like this starting with a couple of tentacles to which more keep following until the head comes out of the water. Maybe that eye has also enchanting, psychic or straightforward blasting powers (or it could use some of the eye beams of the beholder stat block..). If you paint the eye before assembling the head, you can make sure not to glue it in place, and that will mean it will be able to turn inside the socket on the battlefield to follow creatures around. Whether it is a pitch black eldritch bulb or a colorful - but not less threatening - and filled with uncanny intelligence octopus eye, that moving thing should be a fun detail! Plus, the tentacles have options: the standard tips, mouths filled with teeth (Scylla inspired), eyes (eldritch!), or sickly claws. This should make a great mid to high level sea encounter, where the overall size of the monster isn't even shown at the table: I imagine the characters will fight the tentacles rather than the creature itself, and when they manage to harm enough of them - or maybe hurt the eye - the creature could choose to fight another day, disappearing in the deep water, leaving them with a dreadful memory of the risks of the high sea. After all, there is nothing like a narrowly avoided tpk (maybe at the expense of one or more of the characters too, dragged to the darkest depths) to bring the game alive.



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