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"A goddess is not always what her church claims. A prisoner is not always what her chains suggest. And a hero is not always prepared for the moment they must choose between a just world and a safe one. Three days. Two anchors. One hard choice. Answer before the eclipse ends and the chains break."
This is an adventure compatible with the 5th edition of Dungeons & Dragons! These adventures include a pdf document for you to run with your party as well as printable map/s and exclusive creature stat blocks!
Moondance - The Sixfold Night is a Fifth Edition adventure for four to six adventurers with an average party level (APL) of 4. The adventure unfolds across three days of eclipse, and that deadline is absolute. DMs should track it openly and let players feel its weight. Light conditions range from dim to total darkness throughout, particularly within Moonfall Citadel, and this should be enforced consistently rather than ignored; parties without darkvision will struggle, and that struggle is intentional. Finally, the planar tether between Moonwater Temple and Moonfall Citadel exists outside normal time, allowing DMs to treat travel through it as a temporal pause if the party needs breathing room for a long rest or extended planning, without it counting against the three-day limit. It takes place in the Drifting Heavens but can be incorporated into any campaign setting, and it can be played as a stand-alone module or as a quest in an ongoing campaign. If you wish to include our miniatures in your game, find the bundle here:
Adventure Synopsis:
-The characters arrive at Tidecrest and Moonwater Temple during the activation of the second Moon Anchor. They witness a three-way battle between Eclipsis’ agents, Celadren’s devout followers, and eldritch cultists, each with their own goals.
-The second Moon Anchor activates regardless of the battle’s outcome, extending the eclipse from one day to three. The party begins to understand the true nature of the conflict through conversations with survivors and the awakening of the Eclipse Knight.
-The characters journey through the planar tether to Moonfall Citadel, facing reality-warping encounters and harassment potentially from all three factions, as tensions escalate.
-At Moonfall Citadel, the party witnesses Eclipsis' eternal battle and her growing corruption. They must choose between three paths: reinforce the imprisonment (delaying the crisis), free Eclipsis (risking what she’s become), or attempt the dangerous ritual to reunite the two pieces of the goddess.
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