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"A border garrison lies dead, its knights killed by their very mounts who they raised from birth. The bloody trails left behind lead to House Volkov and a secret older than the Imperial crown. Uncover the truth, or become one more name buried between two brothers, two bloodlines and a war neither one wanted".
This is an adventure compatible with the 5th edition of Dungeons & Dragons! These adventures include a pdf document for you to run with your party as well as printable map/s and exclusive creature stat blocks!
Kingdoms of Men - Viseria is a Fifth Edition adventure for four to six adventurers with an average party level (APL) of 2. The adventure is a borderlands mystery, beginning when a garrison of Viserian Wolf Hussars is found dead, killed by the warwolves they raised from pups, though the two “survivors” left behind try to make sure everyone blames raiders instead. Following the trail leads the party to House Volkov, where one the Empire’s oldest sanctioned secrets is kept: for generations, Viseria’s finest cavalry mounts have been bred from bound lycanthropes, kept obedient through alchemy, isolation and a code of conduct every Wolf Hussar swears without asking why. What the party finds at the heart of that secret is not a monster to put down, but a bloodline finally cracking under a weight it was never meant to hold indefinitely.
It takes place in the Drifting Heavens but can be incorporated into any campaign setting, and it can be played as a stand-alone module or as a quest in an ongoing campaign. If you wish to include our miniatures in your game, find the bundle here:
Adventure Synopsis:
A summary of the steps involved in completing the adventure:
-The party investigates Thornwatch Garrison, finds evidence that the massacre wasn’t an outside raid, and meets two survivors whose story doesn’t hold up under scrutiny.
-Tracking the escaped pack across the Borderlands reveals Bogdan and Kessa for what they are and leads the party to Vargardr Keep, the seat of House Volkov, as well as the truth about the bloodline.
-The party arrives at the keep, mid-skirmish between House Volkov’s knights and Volkhar’s people. They meet Baron Vargan Volkov and Ilyana, and witness the Baron’s first uncontrolled transformation, along with the shared marking that proves his connection to the Wolf King.
-A duel of champions offers a controlled resolution and the adventure closes on the party’s choice of what to do with the truth they have uncovered.
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