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Magic Items - Horde Of Ash And Steel

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Description

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Claim the blood-forged relics of Horde of Ash and Steel—magic items shaped by elemental blood alchemy, infernal heat, battlefield rage, bone curses, and trapped spirit power.

These treasures are built for brutal D&D 5E campaigns of orcish warbands, ash-choked battlefields, blood rites, violent relics, and warriors who are willing to pay for power in flesh, bone, and blood.

What you will find inside the PDF:

  • Bloodcurrent Gauntlet — Wondrous Item, Rare
    A gauntlet born from elemental blood alchemy, able to channel both magic and electricity through the wearer’s blood. It can help recover spent Hit Dice after felling strong foes and allows the wearer to spend Hit Dice to empower metal melee weapon attacks with lightning damage.

  • Bloodfire Bracer — Wondrous Item, Very Rare, Requires Attunement
    A jagged black iron bracer bound with dried sinew, studded with infernal spikes, and filled with liquid flame like heated blood. It brands blood-bearing enemies, slows them, awakens fiery speed and power, and can ignite branded creatures from afar.

  • Mantle of Mad Blood — Wondrous Item, Rare, Requires Attunement
    A mantle patched together from the hides and horns of creatures consumed by rage. It reveals wounded creatures, unleashes a wave of madness against weakened foes, and lets the wearer feed off the violence caused by its Bloodrage.

  • Marrow Crest — Wondrous Item, Uncommon, Requires Attunement
    A morbid standard crafted from the bones of fallen foes. It creates an aura that hardens and sharpens the bones of chosen allies, empowering their unarmed strikes and turning them into magical weapons—but the crest carries the curse of Drain the Marrow.

  • Staff of the Blood Rite — Staff, Legendary, Requires Attunement by a Spellcaster
    A staff of blackened wood, blood-stained hide, bone, iron, and trapped spirit energy. It functions as a magic quarterstaff and spellcasting focus, consumes corpses to regain charges, casts spirit-bound spells, empowers healing, and awakens a Spirit Ward in battle.

 

Perfect for D&D 5E adventures filled with blood magic, orcish warbands, cursed relics, savage champions, and brutal high-fantasy encounters.

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