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Enter Fangs of the Howling God with this Hero Codex—bringing a new playable Gnoll race and the hunger-driven Devourer Warlock Patron to your D&D 5E table.
What you will find inside the PDF:
- RACE – GNOLL
Gnolls are tall, hyena-faced humanoids with powerful jaws, long legs, an exceptional sense of smell, and bodies built for long travel and hard survival. They can digest parts of an animal most people discard, and their laughs, yelps, growls, and calls can carry warnings or help packmates find one another across great distance.
Most gnolls are raised in packs that share food, labor, protection, and responsibility for the young. A pack may be a family, hunting camp, military unit, religious community, or city district, and its members need not all be related—or even all gnolls. What matters is contribution, trust, and the survival of the whole den.
As a Gnoll character, you carry the strength of pack law, scent memory, personal calls, and the call blade: a broad dagger whose sheath bears the rhythm of your own voice. The race includes gnoll names, call blade features, darkvision, Bite, Scent Memory, Rampage, and traits shaped by endurance, hunger, duty, and the bonds of the pack.
- SUBCLASS – WARLOCK PATRON: DEVOURER
The Devourer is a warlock patron built around endless appetite, marked prey, and the terrible power of the hunt.
Warlocks who glimpse the Devourer’s cravings are consumed by them in turn, drawn into a path of hunger that may come from ravenous demons, blood-starved undead, vampire lords, world-eaters, or other vast powers beyond the Material Plane. Their magic does not merely destroy. It drives them forward, names the wounded as prey, and calls others into the feast.
This Warlock Patron grants the Devourer Expanded Spell List, Carnivorous Fixation, Ravenous Pack, Universal Hunger, Autocannibalism, Feeding Frenzy, Rampaging Horde, and new Eldritch Invocation options such as Inescapable Swarm and Frenzied Attacker.
A perfect addition for D&D 5E campaigns filled with demonic patrons, savage hunts, dark pacts, and characters who walk the line between survival and conquest.
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