Some hunters wear bones. Nassuh wears what kept him alive after the bones weren't enough.
The hunt that should have killed him left him punctured in seven places. The brotherhood didn't bury him — they rebuilt him. Tubes where ribs collapsed. A power cell where a lung used to breathe. A trophy skull bound to his hood so the world knows he came back wrong.
Now he hunts on borrowed breath. Every exhale is a countdown. Every kill is interest paid on a debt the bonelands will eventually collect. ️
Sculpt locked. Detail shots dropping all week.
Just wrapped this guy in Blender — Nassuh, third character in an ongoing hunter faction (Ossarium Hunters). The brief I gave myself was: what does a hunter look like after the hunt nearly finishes him? So the design language is half organic (skull helm, claw hand, ritual scars) and half industrial (breathing tubes, chest power cell, belt monitor).
Workflow was DynaMesh-style sculpting on the organic parts, hard-surface boolean work for the tech bits, then welded together on a single base mesh before decimating for print. Tried to keep recess depth aggressive (~0.3-0.4mm) so washes catch properly at 32mm.
Hashtags: #barbarossminiature #ossariumhunters #nassuhboneclaw #3dprintedminis #tabletopminis #dndminis #miniaturesculpting #grimdark #darkfantasy #fantasyminiatures #stlfile #resinprinting #miniaturepainting #wargaming #dnd5e #ttrpg #scifi40k #characterdesign #huntercharacter #monsterhunter #miniwargaming #patreonartist #indieminiatures #miniatureart #dndcharacter #cyberpunkminis #grimdarkfantasy #zbrushsculpt #blendersculpt #minicollector
Описания пока нет. Вы можете добавить его.