A Grim Fate (Dm Stash June '24 Bundle)

 
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Our June 2024 Release.

 

Dragonblight grips the vibrant city of Canos. Its southern districts are overrun by the affliction, as bodies contort and break apart, forming into Amalgamations, or keeping as wandering lost souls. Heroes and renowned knights of Draksborne have been sent into its depths to quell the outbreak, but quickly their minds are ensnared with madness, as they too become pawns of the disease, though desperately they fight against it. The city will soon be lost, though there are other heroes who might rise to the occasion, and if they are swift, annihilate the ailment before it claims them too.

 

Included in this pack is

  • 19x total high quality models for an Eldritch adventure through a plague-stricken city
  • 1x BUST of the model Amélie with a unique base/plinth
  • 2x Printable mimic terrain pieces
  • 1x Level 13-15 Campaign Module (3-6+ sessions)
  • 108 Page 5e Campaign PDF
  • NEW Cleric Subclass - Sanctuary Domain - Embrace the light of the Sanctuary Domain, where your divine presence shields and uplifts allies with unparalleled protection. Transform healing and penance into radiant barriers, and stand as an unyielding beacon of hope and safety, guiding your companions through the darkest trials.
  • 1x Full size A2 printable map of the Kingdom of Draksborne
  • 8x Original Battlemaps for you and your party to use as they fight tooth and nail through the plague-stricken streets of the once elegant city of Canos
  • 12x Original Statblocks for a level 13-15 campaign
  • 3x Premade Character Sheets with backstories for quick play
  • 24x Original Magic Items that can be attained throughout the campaign or given as rewards for encounters

 

June’s Campaign - Ill Omens Pt II: A Grim Fate, continues the events of Part I, as the Dragonblight has travelled further south through Draksborne, enveloping its inland trade hub of Canos. The opulent city is under marshall law and strict quarantine with the entire southern half of the city condemned: the bridges destroyed and its citizens lost to the mind altering illness. Though the Royal Navy is set poised to firebomb the lost districts, none can draw close enough without their ship being obliterated by a mysterious force, thought to be a powerful mage taken by the ailment’s madness, somewhere in the depths of the quarantine zone. The party will have to fight their way through the districts, and bring an end to the mage, though six great knights have been taken by the disease as well, acting as sentinels and guardians for the maddened mage.

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