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Deweycat Bolt Action V.3 Vehicle Damage Markers Stl Pack

2
2
Description

The Bolt Action v. 3 Vehicle Damage Chart and Superficial Vehicle Damage makes a notable change from v. 2, which had fewer outcomes on a superficial damage roll.

Some of the outcomes were similar to those in v. 2, while others are new

Steering Compromised (one less pivot per turn)

Turret Jammed

Engine Damaged- vehicle speed reduced by one

Immobilized

On Fire

This .stl pack provides a token marker for each of the cumulative results ("Stunned" and "on fire" simply resolve themselves, and do not require a specific marker for players to identify in the game).

I made the markers large-ish -  they are 32.5 mm in diameter, and they have raised detail, so they can be easily highlighted with a felt marker. If you prefer a 25mm diameter marker, please reduce the print to 77% on the "X" and "Y" axis; I would suggest keeping the "Z" height as it to ensure the detail remains easily highlighted.

I also added one for “no Fuel” for Flame Throwing vehicles that have run out of fuel.

I made the designs to be strictly visual – no text, as we have many players for whom English is not their first language, and tokens with text are difficult for players to see on a 4’ x 6’ table. For instance, the Turret Jam marker shows a jammed gear, and an arrow to indicate the jammed turret's direction. Some of the token images may have a critic thinking “



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