Login with

Adventure Module 03 | What Lurks Within The Cracks | Fragments Of Izral

Beschreibung

A house in the middle of Mol'ntar dawned surrounded by repentant troops. The High Priests of the temple of Ivrean keep casting their guarding prayers in a desperate attempt to prevent whatever is contained in that upper-class mansion from lurking outside. They say weird lights and noises were seen coming from the windows during the night, but now it would look common and inert, were it not for the authorities congregated around the house. What menace could have the priests so worried? Why does it seem, as one approaches the house, that things almost fade, that limits waver and the texture of things becomes... more alien and otherworldly?

What Lurks Within the Cracks is an adventure module set in the dark fantasy and horror world of Izral. It is designed as a mystery and horror adventure built around the haunted-house trope. We've provided all you need to play it as a stand-alone adventure or as part of a larger campaign, compatible with both 5E and Tactical Horror, and including detailed area descriptions, maps, enemies, and items. 

Fragments of Izral is our new collection of Adventures, Locations, and Encounters, glimpses of the world of war and death that lies beyond the veil, where the enslaved faithful kill each other under the mighty steps of twisted gods.



Similar sets