Pick up a copy of Necromunda: Underhive â a game of brutal combat between rival gangs in the dank spaces beneath the iconic hive city â and a copy of both Gang War expansions released so far. With these extra rules youâll have everything you need to run campaigns, lead your gangs to glory, use your Sector Mechanicus scenery to fight 3-dimensional battles, field the Orlock gang and use the new Badzone Delta-7 board tile rules. Included:
Necromunda: Underhive
Designed for 2 players, this is a game of tactics, skill and absolute ruthlessness, set on the iconic hive world of Necromunda. Players choose 1 of the 2 included gangs in the box, and fight brutal skirmishes on the game board using everything at their disposal â ducking behind barricades to survive withering hails of gunfire before popping up and shooting back, placing and overriding traps, using the decrepit, crumbling corridors of the Underhives to unleash precise strikes before scurrying back into the dark. Survival in the Underhives is a difficult and desperate business, where violence is often the only option.
Necromunda: Underhive is packed with content: a 104-page book containing background and rules, 9 double-sided board tiles which can be configured countless ways, 2 complete 10-model gangs (representing House Goliath and House Escher), each with a massive variety of optional weaponry, plastic barricades, traps and bulkheads, a set of tactics and profile cards, sculpted bases for every miniature and all the dice and tokens needed to play. Itâs a huge box full of stuff!
Necromunda: Gang War
Contained in the 64-page softback:
Gang Wars in the Sector Mechanicus
This section is a set of advanced rules, covering the use of Citadel Sector Mechanicus scenery â or any 3-dimensional scenery pieces, with special rules for Zone Mortalis boards â in building your own bespoke battlegrounds.
Campaigns
This section contains rules and guidelines for running a Necromunda campaign â a series of linked games which let players build their gang from newcomers to conquering destroyers, fending off threats from rivals and claiming territory in Turf Wars.
Necromunda: Gang War 2
Contained in the 48-page softback:
Gangs of House Orlock
This section contains the story of House Orlock â their industrial monopoly, the rebellion of a millennium ago and the absolute crushing that followed â along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they flex their impressive power. It also contains full rules for founding a House Orlock gang â fighter characteristics, skills, an equipment list and a list of typical Orlock names to provide inspiration.
Hired Guns & Hangers-on
This section introduces new types of fighters that can be used in both campaigns and skirmish battles, broadly defined as Hired Guns â mercenaries that will help a gang out in the short-term for pay â and Hangers-on â trusted associates of the gang who offer services other than fighting. When attached to a gang, they can make up for certain gaps and shortcomings in skills and equipment. Rules for 6 different fighters are included.
Underhive Perils
In this section youâll find rules for the Underhive Badzone Delta-7 board tiles (sold separately). 15 different hazards are described, with rules for Zone Mortalis battles and suggestions for their use in Sector Mechanicus battles.
Dramatis Personae
Dotted about the book youâll find background and rules for 7 infamous characters â Grendl Grendlsen, Yolanda Skorn, Eyros Slagmyst, Krotos Hark, Gor Half-horn, The Deserter and Yar Umbra â who can be allied with or recruited by your gang, whichever House youâre running. Also included:
- Underhive Armoury: this contains rules for weapons, armour and wargear available in Necromunda: Underhive and Gang War 1;
- Skills: contains all of the skills available to fighters, divided into skill sets for ease of reference;
- Reference: a summary of key tables players are most likely to need to refer to during play, along with Hired Guns profiles.