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Skawt`n`rekkon Skwad Kammandah

Description

Skawt`n`Rekkon Skwad Kammandah
D`ya zink Orcs juzt brutal? Nah, dey`r kunnin` too! Diz guy iz to kammand da Skawt`n`Rekkon Skwad - old boar, touf like. like mozt touf zings!

Files Included
The set includes one miniature consisting of 10 parts, with 6 customization options and 3 final build variants.
Scaled for 28 mm tabletop.
Base not included.
Ready to print.
All parts have been prepared and tested for 3D printing.

Description
The commander of the Skawt’n’Rekkon Skwad always knew that a real big boss is not the one who shouts the loudest, but the one who finds the fattest loot first. As he and his lads crept through the ancient jungle ruins of Axalon, he could smell a big score long before he saw the stone gates of the temple. The pointy-eared weaklings guarded the place far too carefully, which meant there had to be something valuable inside. Traps crushed a couple of his boys, ghosts dragged another one into a wall, and some temple beast ate the demolitions lad along with his pack of explosives, but the Kammandah saw no problem with that. Good loot always means someone else has to die first.

Deep within the temple, among the statues of an ancient war god, he found an altar and a stone idol clutching a mighty blade in its claws. The Kammandah knew at once: that choppa had to be his. With it, he would become the biggest, sneakiest, and meanest boss ever to crawl through the jungles of Axalon. But the moment he reached for the weapon, reality split his body into a thousand shards and then stitched him back together somewhere else entirely. When he opened his eyes and tore the gas mask from his face, there were no jungles, no temple, and no pointy-eared guards. Only strange corridors of an underground laboratory, screaming alarms, and the stench of ozone, blood, and burned metal.

That is how the Skawt’n’Rekkon Skwad Kammandah and his surviving lads ended up inside Mastermind’s laboratory, in the middle of the Null-Zone, where humans, horned beasts, space knights, mutants, and all kinds of strange gits were already smashing each other apart. At first, the Kammandah decided he had simply landed in the best fight in the universe. Then they caught a few weaklings, questioned them properly, and learned that somewhere outside was an entire planet full of resources, weapons, armor, and fools who clearly did not deserve any of it. Now the Skawt’n’Rekkon Skwad has a new goal: get out of the laboratory, grab everything that is not bolted down, and show this world that a sneaky attack, a good sabotage job, and a choppa in the back can open doors better than any key. Right then. Back to work, losers.


Tags: Artelw

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