Where the Stingteam closes to blade range, the Striketeam does not close at all. They don't need to.
The same compound eyes that make them born aerial hunters make them extraordinary fire-platform operators - processing trajectory, atmospheric drift, and target movement simultaneously, at a speed no augmented Greater Good marksman has yet matched on record. Their weapons are not shoulder-fired comfort items. They are precision delivery systems built around the assumption that the shooter will be airborne, angled, and moving when they fire. The salvo arrives before the firing position can be triangulated.
And when the return fire does come, as it always does, the Striketeam absorbs it. Hornets physiology carries a resilience the Greater Good conquest reports noted with reluctant frequency - eleven years of field documentation confirming that what stops a standard line trooper does not stop a Hornet. The armour they've adopted and modified to their frame multiplies this further. They do not retreat from incoming fire. They orient into it, adjust their altitude, and keep shooting.
The title race tolerates the Striketeam with the particular tight-lipped acknowledgment it reserves for things it cannot replicate and chose not to fully understand. The Hornets were expensive to acquire. They are more expensive not to use. The tactical calculus is simple enough. The discomfort behind it is something the staff briefings don't cover.
The sky holds. The salvoes fall. The Striketeam does not move unless it decides to.
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