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Skawt`n`rekkon Specboyz Kumpany

Description

Skawt`n`Rekkon SpecBoyz Kumpany
D`ya zink Orcs juzt brutal? Nah, dey`r kunnin` too! Dis skwad of Skawtz iz fo da Rekkon and Diverzhn mishunz. Ya kant zee dem, until itz too late, and when itz too late - ya all dead and stukked alredy, puny `uman!

Files Included
The set includes 16 miniatures, 97 parts, and 12 options.
Scaled for 28 mm tabletop.
Base not included.
Ready to print.
All parts have been prepared and tested for 3D printing.

Description
Skawt’n’Rekkon Skwad is not just a mob of ork commandos, but the Kammandah’s finest henchmen: the sneakiest, dirtiest, and hardest-to-kill lads who survived the jungles of Axalon, the ancient temple of the war god, and far too many traps to still consider themselves ordinary fighters. They prefer not to charge headfirst into a fight when they can sneak around from behind, plant a charge, cut the wires, steal a key, set a storage room on fire, or drop part of the ceiling on the enemy. Where other orks see a wall, Skawt’n’Rekkon Skwad sees a door, a weak point, or a perfect place for an explosion.

When the Kammandah reached for the ancient choppa in the heart of the temple, his lads were dragged into the same fracture of reality. The survivors woke not among the jungles, but in the corridors of Mastermind’s laboratory, in the middle of the Null-Zone, where war was raging in every direction at once. For some, that would have been a curse, but for Skawt’n’Rekkon Skwad it was a true gift: endless tunnels, ventilation shafts, storerooms, coded doors, guards, panic, and plenty of enemies far too busy with the big war to notice an ork with a bomb behind them.

Every loser in the skwad is useful in his own way. The flamethrower specialist smokes enemies out of cover and gleefully tests what burns better in the laboratory: humans, mutants, or strange cables on the walls. The lad with the portable battering ram opens any door, whether the door wants it or not. The demolitions expert believes there is no problem that cannot be solved with the right amount of explosives, and he proves it constantly on walls, bridges, enemies, and sometimes his own mates. The sniper, the most patient and suspiciously quiet of them all, picks targets from the dark and drops anyone who looks too clever, too important, or too pleased with himself.

Now Skawt’n’Rekkon Skwad serves the Kammandah’s new great purpose: escape the laboratory, find a way outside, gather everything valuable, and turn someone else’s world into their next prize. They do not know how Temporite works, why the corridors keep changing places, or why some enemies die before anyone shoots them. But they know one thing for certain: if reality is broken, then someone bolted it on badly. And everything that is badly bolted on belongs to them.


Tags: Artelw

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