Back the project here: Cosmic Horror Kickstarter
These Quickplay rules are a stripped-down entry point into Cosmic Horror. They are designed to let you set up a small Incident and play a couple of turns quickly, using only the most essential mechanics: Resolve, Actions, Investigation, and the spiral of Horror and Corruption.
Cosmic Horror is not a game about winning a firefight. It is a game about what your Subjects are willing to do, and what it costs them to do it. Each model is a single Subject with limited Resolve and a mind that can only endure so much. You will spend Resolve to move, fight, and investigate. Then, in the Horror Phase, the Incident takes its due: fear accumulates, judgement slips, and the wider world begins to strain under the weight of what has been seen.
Quickplay focuses on small forces - two or three models per side - and uses only a handful of actions: Move, Run, Engagement, Melee, and Investigation. You will interact with a Minor Mythos Location and a Mythos Subject, gather Fragments, and feel the pressure of the Cosmic Horror Track as it rises.
Watch Gameplay here: Cosmic Horror Intro Game
These rules keep the mechanics unchanged, but remove advanced systems and options so you can learn the rhythm of the game: the Pattern of Dread. Once you can play an Incident using Quickplay, you will be ready to add the full range of Subjects, Entities, Mythos cards, and campaign progression.
Описания пока нет. Вы можете добавить его.