Modular Hex Map Grassland For Battletech

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Description

A modular hex map originally designed for our Battletech games. This includes all the features needed to recreate any standard battletech map.

Some miniatures have feet that overhang their bases, even though most will fit within the forest tiles a few large minis won't. The Forest Spacer can be used to place inside the forest tile to allow the miniature to sit upright.

 

Tiles fit together using the Base Jigsaw pieces included, which allows pieces to be placed in to the map and change out easily. All tiles also have a 5x2mm circular magnet slot underneath that could be used to alternatively build the map onto a metal sheet base if prefered.

 

Please note that when laying out this map set, it will be twice the size of a regular Battletech map, it's quite large. 

 

When designing this I wanted to be able to include the trees, rocks etc, the only way was to make each tile larger to leave a flat area in the center to place miniatures. Although this increased the size of the map, I've decided to go with looks over practicality.

 

This set contains:

 

 

  • 3x 1x1 grass plain tiles

 

 

  • 2x 2x2 grass plain tiles

 

 

  • 3x 1x1 hills tiles

 

 

  • 2x 2x2 hills tiles

 

 

  • 3x 1x1 rough terrain tiles

 

 

  • 2x 2x2 rough terrain

 

 

  • 3x 1x1 light forest tiles

 

 

  • 2x 2x2 light forest tiles

 

 

  • 3x 1x1 dense forest tiles

 

 

  • 2x 2x2 dense forest tiles

 

 

  • 1x 1x1 water tile 

 

 

  • 1x 2x2 water tile

 

 

  • 3x 1x1 road straight

 

 

  • 3x 1x1 road curve

 

 

  • 3x 1x1 road intersection

 

 

  • 3x 1x1 road Y split left

 

 

  • 3x 1x1 road Y split right

 

 

  • 1x 1x1 road Water tile with bridge

 

 

  • 1x stackable mountain piece

 

 

  • 1x Forest spacer

 

 

 

Please also note water tiles don't have different depths, I would suggest to paint them different shades of blue to represent the depth.

 

Included Items:

Base Geometry:

Base_1x1

Base_2x2

ForestDense0_1x1

ForestDense0_2x2

ForestDense1_1x1

ForestDense1_2x2

ForestDense2_1x1

ForestLight0_1x1

ForestLight0_2x2

ForestLight1_1x1

ForestLight1_2x2

ForestLight2_1x1

ForestSpacer

Hills0_1x1

Hills0_2x2

Hills1_1x1

Hills1_2x2

Hills2_1x1

Mountain_1x1

Plain0_1x1

Plain0_2x2

Plain1_1x1

Plain1_2x2

Plain2_1x1

RoadCrossSection0_1x1

RoadCrossSection1_1x1

RoadCrossSection2_1x1

RoadCurve0_1x1

RoadCurve1_1x1

RoadCurve2_1x1

RoadStraight0_1x1

RoadStraight1_1x1

RoadStraight2_1x1

RoadWaterBridge2_1x1

RoadYIntersectionLeft0_1x1

RoadYIntersectionLeft1_1x1

RoadYIntersectionLeft2_1x1

RoadYIntersectionRight0_1x1

RoadYIntersectionRight1_1x1

RoadYIntersectionRight2_1x1

Rough0_1x1

Rough0_2x2

Rough1_1x1

Rough1_2x2

Rough2_1x1

Water1_2x2

Water2_1x1

 

 

 

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