A modular hex map originally designed for our Battletech games. This includes all the features needed to recreate any standard battletech map.
Some miniatures have feet that overhang their bases, even though most will fit within the forest tiles a few large minis won't. The Forest Spacer can be used to place inside the forest tile to allow the miniature to sit upright.
Tiles fit together using the Base Jigsaw pieces included, which allows pieces to be placed in to the map and change out easily. All tiles also have a 5x2mm circular magnet slot underneath that could be used to alternatively build the map onto a metal sheet base if prefered.
Please note that when laying out this map set, it will be twice the size of a regular Battletech map, it's quite large.
When designing this I wanted to be able to include the trees, rocks etc, the only way was to make each tile larger to leave a flat area in the center to place miniatures. Although this increased the size of the map, I've decided to go with looks over practicality.
This set contains:
- 3x 1x1 rough terrain tiles
- 3x 1x1 light forest tiles
- 2x 2x2 light forest tiles
- 3x 1x1 dense forest tiles
- 2x 2x2 dense forest tiles
- 3x 1x1 road Y split right
- 1x 1x1 road Water tile with bridge
- 1x stackable mountain piece
Please also note water tiles don't have different depths, I would suggest to paint them different shades of blue to represent the depth.
Included Items:
Base Geometry:
Base_1x1
Base_2x2
ForestDense0_1x1
ForestDense0_2x2
ForestDense1_1x1
ForestDense1_2x2
ForestDense2_1x1
ForestLight0_1x1
ForestLight0_2x2
ForestLight1_1x1
ForestLight1_2x2
ForestLight2_1x1
ForestSpacer
Hills0_1x1
Hills0_2x2
Hills1_1x1
Hills1_2x2
Hills2_1x1
Mountain_1x1
Plain0_1x1
Plain0_2x2
Plain1_1x1
Plain1_2x2
Plain2_1x1
RoadCrossSection0_1x1
RoadCrossSection1_1x1
RoadCrossSection2_1x1
RoadCurve0_1x1
RoadCurve1_1x1
RoadCurve2_1x1
RoadStraight0_1x1
RoadStraight1_1x1
RoadStraight2_1x1
RoadWaterBridge2_1x1
RoadYIntersectionLeft0_1x1
RoadYIntersectionLeft1_1x1
RoadYIntersectionLeft2_1x1
RoadYIntersectionRight0_1x1
RoadYIntersectionRight1_1x1
RoadYIntersectionRight2_1x1
Rough0_1x1
Rough0_2x2
Rough1_1x1
Rough1_2x2
Rough2_1x1
Water1_2x2
Water2_1x1
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