Thornmaul carries the weapon that gave her the name—a monstrous length of iron and timber crowned with a heavy head bristling with spikes. She rests it across her shoulders as casually as another traveler might carry a walking stick, despite the thing looking capable of turning plate armor into scrap. Her battered armor, scarred equipment, and steady stride belong to someone who has spent years taking dangerous work and returning from it. Most hired blades carry weapons meant to kill. Thornmaul carries one meant to leave an impression.
She works well as a mercenary or veteran adventurer, especially when you need a heavily armed fighter with an unmistakable silhouette.
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