[Large Sized Model - 50mm Base]
[Presupported with LYS files in 32mm]
A predator of the subterranean caverns and mines of the Dwarves. Cazanor, referred to commonly as the Crystalline Scorpions, are large formidable beasts with a rocky carapace, imbued with bioluminescent growths resembling the crystal formations where they call their home. Often unsuspecting Dwarven miners or travellers become unsuspecting meals for these creatures as they approach their glowing spines.
Cazanor (commonly known as Crystalline Scorpions) are ferocious beasts with deadly stings filled with a poison that can paralyse and eventually crystallise their victims, before they are consumed. Though observation of them is difficult due to their elusive nature, researchers from the WEHL have observed in great horror as one of the beasts was able to paralyse one of their pack mules, dragging the creature back to its lair. Over the course of the next hour the mule’s skin began to give way to a crystallisation process in which all its innards and liquids began crystallising into bloodred crystals, before the Cazanor began consumption of the beast.
It seems that the crystallisation process is essential to the Cazanors being able to eat or digest their prey, and this reflects in their hunting as they very rarely consume their prey where they pounced upon them. More likely they strike lone wanderers or the back runt of a group, where they quickly paralyse them with their tail and drag them off to their lair to begin consumption once crystallisation has completed. As such confrontation with them can easily be avoided by travelling in groups and walking in a circular formation, or against single file formations. Though in some circumstances even this can fail if the Crystalline Scorpions chose to hunt in a pack, though this is rare.
If one is paralysed by a Cazanor, the Crystallisation process will kill them within fifteen minutes if no anti-venom is administered, or a powerful healing spell. Therefore it can simply be a death sentence to even be stung by one, even if you somehow escape its clutches before it drags you to its lair.