WARMACHINE: Vengeance previews continue in No Quarter #51, with a sneak peek at the awesome new models headed your way. Also in this issue, Guts & Gears treks into the swamp for a revealing look at Gatorman warbeasts; a new article, The Corvis Codex, presents deadly diseases for the Iron Kingdoms Full Metal Fantasy Roleplaying Game; and the magazine covers all the excitement and tournament action from Gen Con 2013.
Changing of the Guard
Three years and twenty-plus issue ago, I stepped into the role of No Quarter editor-in-chief, a fresh-faced newb with a bagful of expectation, hopes, and dare I say, dreams of what the magazine could be. Despite my limited knowledge of WARMACHINE, HORDES, and the Iron Kingdoms, I dove into No Quarter with both feet. The water was deep, but I soon discovered I had plenty of life preservers to keep me afloat. Of course, my colleagues pitched in to help me learn the ropes, but I also found the Privateer Press community—the players and the Press Gang—there to welcome me into the fold with open arms.
During my tenure as editor-in-chief it’s been my goal to repay the support shown to me by the Privateer Press community by creating the best possible magazine. I’ve listened to players on the forums and at conventions, and I’ve tried to use their thoughts and opinions to drive even more compelling content. I hope I’ve done that, and I hope the dedicated readers of No Quarter— new and veteran—have enjoyed No Quarter #30 through No Quarter #51.
Now the time has come to pass the torch and let a new creative voice take the wheel of our magazine. Don’t worry, though: we’ve chosen someone with the experience, imagination, and the little bit of crazy required of all magazine editors to take up the post. His name is Mike Ryan, and he’ll be your guide from here on out.
So, thanks for having me—it’s been a blast. I’ll poke my head in occasionally to see what Mike’s up to, but now I leave you in his very capable hands.
Michael G. Ryan
Editor-in-Chief
I’ve been in the gaming industry for a long, long time, and I’ve had the pleasure to serve as a writer, an editor, or an editor-in-chief for a number of games. Coming on board to work at Privateer Press feels very much like the apex of my contributions to a wide variety of creative worlds. I can’t imagine it getting much better than this.
No Quarter is already great; if I want to contribute something meaningful to its growth as the incoming editor-in-chief, I have my work cut out for me. But I have ideas and goals about expanding content for the RPG, adding more in-depth and behind-the-scenes articles for all aspects of the tabletop game, providing more coverage of new Privateer Press games, and exploring more of the Iron Kingdoms through fiction spanning multiple issues and allowing characters and plots to fully develop. Plus, we need to allow room for new theme forces, more previews, and greater portals into the Iron Kingdoms with properties like WARMACHINE: Tactics.
In the end, my goal and intent is to live up to the high standard Aeryn Rudel already established for No Quarter…and then to nudge the bar a little higher.
See you in January.
Aeryn Rudel
Publications Manager
Table of Contents
- Editorial: Changing of the Guard 4
- Iron Gauntlet Scoreboard 5
- New Releases 6
- WARMACHINE: Vengeance Previews 11
- Guts & Gears: Bull Snapper & Blackhide Wrastler 16
- The Gavyn Kyle Files: Dr. Arkadius 26
- Foundry, Forge & Crucible 34
- Cover Fire: 10th Anniversary of WARMACHINE Art 38
- Modeling & Painting: Building a Colossal Display Base 42
- Iron Kingdoms Gazetteer: Novokorska 48
- Monsternomicon: Hollowed, Iron Maiden & Shaft Wight 54
- Gen Con 2013 Recap 64
- Tournament Triple Threat: Trollbloods 72
- In Battle Forged: The Battle of the Thornwood 80
- Night of the Necrotech Excerpt 90
- Player Gallery 94
- Modeling & Painting Challenge: Meat & Metal 96