Darklands

No description in english yet. Everyone can write it, but not yet.
Нет описания на русском языке. Любой может его добавить, но пока не дошли руки.

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Factions of Darklands


Albainn

Known to the Byzantii (and the Romanii before them) as the Pictii and renowned for their fierce savagery, the Albainn resisted their invasions for hundreds of years but resist those of others still, for many yet covet the lands in the north, wild as they are. The brutal Norse raid the coasts of Alba with increasing ferocity, as they do most lands, yet the Fomoraic and the Érainn and the Angelcynn pose a greater threat to the seven kingdoms as their kings well know.
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Angelcynn

The Angelcynn are the descendants of the warlike people brought to Bryten by the Romanii in the age of hearth-tales and dragon-fire, when conquests were to be made, pickings were rich and sacrifices in the old gods' names reaped their own rewards.
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Atalantes

An ancient race of sea-farers and raiders with a long and troubled history of trade and war with civilisations thousands of miles from Atalantia, the Atalantes cling stubbornly to that crumbling land despite the encroaching seas and the efforts of their myriad enemies, much of whom were once their slaves. Indeed, such is the strife upon Atalantia that it is the will of many to return to their origins, as foolhardy as that may be, yet those still with their wits about them employ forbidden magic and unearthly weapons to keep their lands and their culture alive.
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Brythoniaid

Of the original inhabitants of what was once called the Island of the Mighty by their ancestors the Brythoniaid are all that is left, discounting the treacherous Kernowek, for the Érainn and the Albainn and especially the Angelcynn and the Seaxans have taken great swathes of their lands for themselves.
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Byzantii

The immortal Emperor Constantine III of Byzantia may rule over a thousand realms but still he covets the power and the glory of his western ancestors at their height.
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Erainn

Faith in the one God, never as easy as Pádraig had taught, is now sorely tested within the Érainn. The relentless march of the Fomoraic and the ice that Baalor brings both to destroy the land and to aid his unnatural war-hosts cannot be turned back by the cross alone, as the Uí Néill of the north and the Eóganachta of the south have found to their cost.
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Fomoraic

The Fomoraic ascend to the lands from the black depths of the seas in scaled and slimed hordes of horrifying destruction, their declining, decaying world under the cold waves driving them upwards, ever upwards, to terrorise and subjugate those who thought the world was theirs alone.
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Fomorainn

The Fomorainn are creatures of the sea, mainly, for they are descendants of the Fomor that rule below the waves, but they live upon land well enough, although that land must be damp and cold for them to live comfortably. Such a land is Mann, amongst others, an isle of fog and marsh, stream and bog, at least in the hollows and the dells; and this allows them respite from the demands of their grandfathers, relief from the plague of corsairs and pirates that leave no shore unspoiled.
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Friesians

Shape-changers like their cousins, the Friesians become Weroxan, ox-men, when threatened, and often unintentionally: although some find they cannot return to human form when the threat has passed. Yet depending upon their lords and their own abilities the Friesians are either pagan or Christian, although - like the Eofora of the Anglecynn - there is mutual tolerance on both sides: pragmatism and freedom dominate the thoughts of the Friesians, especially those of the merchants and traders amongst them, which are many.
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Infernii

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